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Selasa, 29 September 2015

Ebook Free Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler

Ebook Free Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler

Derzeit beziehen wir Sie über die entsprechenden Broschüren von Buch zu bieten, sich zu öffnen. Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler ist nur eine der literarischen Arbeit in dieser Welt in idealer Lese Produkt. Das ist nicht nur diese Publikation Angebote Empfehlung, aber auch wird es zeigen Ihnen die beeindruckenden Vorteile einer Veröffentlichung zu überprüfen. Erstellen Sie Ihre zahlreichen Köpfen erforderlich ist; zusätzlich sind Sie Art von Personen mit hervorragender Neugier. So ist das Buch sehr gut geeignet für Sie.

Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler

Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler


Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler


Ebook Free Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler

Zur Zeit vorhanden! Ein Buch, das sicherlich große Einflüsse für Sie anbieten! Ein Buch hat große Mengen mit dem Tag-zu-Tag Problem herum. Dieses Buch ist eine Publikation, die eigentlich durch einen sachkundigen Autor produziert hat. Für das Ergebnis hat der Schriftsteller wirklich fantastische Ursache Unentschieden in den Leser. Es löst der Titel dieser Publikation zusätzlich so interessant ist. Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler ist dieses Buch Titel.

Allerdings übernehmen Sie, dass das Lesen Veröffentlichung werden Sie wirklich müde fühlen? Manchmal, wenn Sie ständig überprüfen und auch prompt sowie schnelle Führung beenden, werden Sie wirklich so langweilig Zeiten zu investieren, oft zu lesen. Unten können Sie nur wenig Zeit an einem Tag mit erwarten oder juts für Ihre freie Zeit zu investieren. Neben Führer, dass wir kommen jetzt ist Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler, so wird es sicherlich einige angenehm für Sie.

Die Existenz von Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler in Materialchecklisten des Lesens kann eine brandneue Art und Weise, dass Sie das große Analyse Material liefert. Diese Ressource ist zusätzlich ausreichend von jedermann zu lesen. Es wird Sie nicht weiter zwingen, etwas Mächtiges oder langweilig. Sie könnten besser Unterricht nehmen in hervorragender Art und Weise zu sein. Dies ist nicht eine Art großes Buch, das mit schwierigen Sprachen kommt. Dies ist eine sehr einfache Publikation, die Sie interessieren in könnten. Also, wie wichtig das Buch zu überprüfen ist.

Wenn Sie dieses Buch als Ihre Analyse Produkt in dieser Zeit aufgenommen haben, können Sie nehmen Sie die zusätzlichen Mittel der Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler überprüfen zu erhalten. Ragt es in dieser Website finden. Wir liefern auch Angebote von Sammlungen der Bücher aus vielen Nationen. Suchen Sie den Link und erhalten führen zum Download bereit. Die weichen Daten von Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler, dass wir liefern angeboten werden zur Zeit besitzen. Es wird nicht immer machen Sie empfehlenswert ist, wo, wann, aber es ist, dass die Analyse zu erinnern, wird sicherlich immer Sie Großzügigkeit geben.

Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler

Über den Autor und weitere Mitwirkende

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.   Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014. Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games. Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.

Leseprobe. Abdruck erfolgt mit freundlicher Genehmigung der Rechteinhaber. Alle Rechte vorbehalten.

INTRODUCTIONThis is a fantasy story. You are the main character. Who are you?What do you do? This book is a way to answer those two very important questions. It’s a guide to the fascinating races that populate the world of Dungeons & Dragons and the combat-centered classes that define their role as adventurers. It gives you a wide range of options to choose from, along with armor, weapons, and other equipment to outfit your heroic persona. Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination. Every character is unique. Even when two of them share the same race and class, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the legends of your grand deeds are about to begin.FANTASY RACES Creating a new character involves understanding the traits they share with you and the traits they don’t. Part of that comes from inside, their attitudes and personalities, but other parts are outward and physical because in this wondrous world of fantasy, you can be something other than human. By choosing a character’s race, you gain a unique appearance and interesting abilities. Each of the twelve options presented here are filled with potential that you can unlock when you decide to make one of them yours and start to build your character’s story.DWARF Do you value hard work and family? Do you sometimes hold a grudge? Are you always on the lookout for treasure? You might be a DWARF! AgeDwarves are recognized as adults by age twenty, but are still considered “young” until age fifty. They live to an average age of 350 years. SizeAdult dwarves stand four to five feet tall and weigh around 150 pounds. Stout and endlessly loyal, dwarves are a people who value tradition and the bonds of clan and family. They are short but strong as well as resilient due to a harsh life on the mountains, making them quite adept for their demanding work as miners. Dwarven culture is built around mining. Its rewards inform why dwarves have such a powerful appreciation for the splendor of gold and jewels (and the value of solid iron weapons), and its challenges explain why they form such tight-knit communities that are often hostile to possible rivals, most notably goblins and orcs. Dwarves can be stubborn and single-minded, which means feuds between rival clans can last for generations. Dwarves that bring their crafting skills to cities far from home will never forget where they come from. In fact, honoring a clan tradition or avenging an ancient wrong are common reasons for dwarves to head out on adventures, though they might also go exploring for the sake of personal glory, in service to one of their industrious gods, or simply for the chance to get more gold!Dwarvven FeudsDwarves have a strong sense of justice and deep loyalty to their clan traditions. A wrong done to one dwarf is considered a slight against the entire clan, which means one insult, if not apologized for quickly enough, can become a full-blown clan feud lasting for generations. Attributes Tough Physically robust, dwarves can take a lot of hits, and they have a natural resistance to poison. Handy Dwarves love to develop their expertise in certain crafts, whether it’s forging weapons or cutting stone. They know the tools of their trade inside out. Strong Dwarves that live in tough terrain, like cold and rugged mountains, are particularly noted for their physical strength. Wise Dwarves that live in less hostile terrain tend to be highly perceptive. Away from the shelter of their mines, they’ve learned to keep their wits about them.

Produktinformation

Gebundene Ausgabe: 112 Seiten

Verlag: Ten Speed Press (16. Juli 2019)

Sprache: Englisch

ISBN-10: 1984856421

ISBN-13: 978-1984856425

Vom Hersteller empfohlenes Alter: 8 - 12 Jahre

Größe und/oder Gewicht:

15,3 x 1,4 x 21,7 cm

Durchschnittliche Kundenbewertung:

Schreiben Sie die erste Bewertung

Amazon Bestseller-Rang:

Nr. 2.979 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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